New technologies have transformed how concepts of ‘reality’ and ‘immersion’ have been traditionally understood.

My video was discussing how new technologies have transformed how concepts of “reality” and “immersion” have been traditionally understood. I wanted to convey the argument that virtual reality and technology in general has created such a positive impact on society and given us an incredible amount of opportunities that mankind has never had before. I did this by first discussing how virtual reality has started being used for educational purposes in schools and how this could be used in a multitude of ways. “new technology- techniques, equipment and buildings- is creating momentous change in elementary education. Our observational research at Kensington, a highly innovative elementary school, left us with major concerns that emotional or propagandistic language which sometimes accompanies innovation is a deterrent to careful thinking and development of the new technology in education.” Louis M. Smith, Pat M. Keith (1968). I then began to discuss how it can be used in the everyday life, not just for entertainment with things like gaming, but to genuinely help people in ways such as rehabilitating people suffering with post traumatic stress disorder and so on. I thought it was important to show how huge of a business and a common technology this was becoming in general. “Recent technological developments are changing the ways people experience the physical and the virtual environments. Specifically, Virtual Reality (VR) is likely to play a key role in several industries such as retail, tourism, education, healthcare, entertainment and research. Recent reports show that sales of VR Head-Mounted Displays have, for the first time, exceeded one million in a quarter, the value of VR devices sold is expected to increase from US$1.5 billion in 2017 to US $9.1 billion by 202, importantly, younger generations are the most interested in VR technology.” Louis M. Smith, Pat M. Keith (1968). I decided to first take a sit down vlog style video discussing everything I had to say, and then overlay this with copyright free stock footage from Pixabay.com I edited in some footage of me speaking every now and then to keep an authentic feel to the video, rather than it being just stock footage and nothing else. I used quiet, upbeat background music to ensure the audience was still engaged in the actual content, but still give the overall video a more professional feel to it. There were some sections I later recorded on my laptop, that I had forgot to say in the original video I had taken of myself. I needed to adjust the volume of this audio clips as they sounded quite different to the audio that came from the video, but after adjusting this, the overall audio blended together well.

Louis M. Smith, Pat M. Keith (1968), Fantasy and Reality in the language of the New technology, Educational Technology.

 Flavián, C, .Ibáñez-Sánchez, S., Orús, C., (2019) The impact of virtual, augmented and mixed reality technologies on the customer experience, Journal of business research, DOI: 10.1016/j.jbusres.2018.10.050

 

Flavián, C, .Ibáñez-Sánchez, S., Orús, C., (2019) The impact of virtual, augmented and mixed reality

 

Leave a comment

Design a site like this with WordPress.com
Get started